![]() It's not the most expansive of cityscapes in gaming, and any distinct character for its various locales struggles to emerge – probably because you spend more time flying over them than actually being in them. Here we get an open world of guttering neon and gothic decay, a horseshoe of heavily compartmentalised urban squalor, surrounded by frigid water and barbed wire. An excuse to cram together as many of Gotham's notorious evildoers as possible in one confined space and have Batman beat the XP out of them one by one. The best Batman stories redeploy the iconic figures into larger allegories, and while this has a heavy-hitting narrative payoff in its last moment, it is otherwise nakedly a greatest hits. The why and how are barely worth acknowledging. The focus has now shifted to a larger portion of Gotham, which has been cordoned off and turned into an Escape From New York-style prison city. The plot picks up some time after Batman's efforts mopping up the mass breakout at the maximum security mental asylum.
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