Because of this, some see the new setting as a retcon of the old, looking to fix mistakes and imbalances. The first gameline that came out detailed ordinary humans (and ghosts in brief), while also serving as the core rule-book, creating a modular design meant that a Story Teller could run a game with all or no supernatural creatures from other gamelines. for all the following "gamelines" to build onto. The biggest change was that the new Storytell ing System had a unifying (though not always balanced) set of rules note In contrast with the old WoD which lacked unifying rules, a Crossover Cosmology, or Metaplot. While Chronicles of Darkness shares many tropes with the WoD it also has many differences, since it was rebuilt taking into account many criticisms of its predecessor. Originally known as just The World of Darkness, the new WoD was created as a reboot for the old World of Darkness. The Earth is shared with various supernatural creepy crawlies that prey on humans like cattle, kill them out of convenience, and use them as pawns in eternal conflicts. Shadows run deeper, mysteries exist around every corner, and humans aren't at the top of the food chain. The setting is a world much like our own, albeit darker. Chronicles of Darkness is a Tabletop RPG published by White Wolf.
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